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Grafting Acoustic Instruments and Signal Processing: Creative Control and Augmented Expressivity

机译:嫁接声学仪器和信号处理:创意控制和增强表达

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摘要

In this study, work is presented on a hybrid acoustic / electric violin. The instrument has embedded processing that provides real-time simulation of acoustic body models using DSP techniques able to gradually transform a given body model into another, including extrapolations beyond the models to explore interesting new timbres. Models can include everything from various violin bodies to guitars, sitars with their sympathetic strings, and even physically impossible acoustic bodies. The development also presents several practical approaches to sensor augmentation and gestural playing techniques that can be applied to bowed-string and other acoustic instruments, in order to provide immediate creative control over the possibilities offered by DSP. The study has focused on augmenting the expressivity of the violin towards finding novel timbral possibilities, rather than a goal of simulating prior acoustic violins with high fidelity.The opportunity to control a virtually malleable body while playing, i.e., a model that changes reverberant resonances in response to player input, results in interesting audio effects. Other common audio effects can also be employed and simultaneously controlled via the musician’s movements. For example, gestural tilting of the instrument is tracked via an embedded Inertial Measurement Unit (IMU), which can be assigned to alter parameters such as the wet/dry mix of a simple octave-doubler or other more advanced audio effect, further augmenting the expressivity of the player.
机译:在这项研究中,提出了一种混合声/电小提琴的工作。该仪器具有嵌入式处理功能,可使用DSP技术对声学人体模型进行实时仿真,从而能够将给定的人体模型逐步转换为另一个人体模型,包括在模型之外进行推断以探索有趣的新音色。模型包括从小提琴琴体到吉他的所有东西,带有同情弦的西塔琴,甚至是物理上不可能的声体。该开发还提出了一些实用的传感器增强和手势演奏技术方法,可以将其应用于弓弦和其他声学乐器,以便对DSP提供的可能性提供即时的创造性控制。这项研究的重点是增强小提琴的表现力,以发现新的音色可能性,而不是模拟具有高保真度的现有声学小提琴的目标。在演奏时控制几乎具有延展性的琴体的机会,即,一种可以改变琴身中回响共振的模型。响应播放器输入,产生有趣的音频效果。也可以采用其他常见的音频效果,并通过音乐家的动作同时对其进行控制。例如,通过嵌入式惯性测量单元(IMU)跟踪仪器的手势倾斜,可以将其分配来更改参数,例如简单的倍频程或其他更高级的音频效果的湿/干混合,从而进一步增强玩家的表现力。

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